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A number that represents a characters ability to hit an opponent. Roll 2 six-siders when attacking an opponent. If the total of your roll + your attack value (the second number down the white part of the counter) is greater than an opponent's defense, than turn the enemy's counter your Damage Value of clix to the right. If it is a double 6, than you automatically hit and do 1 extra damage. If the total is not high enough, nothing happened. If it is a double 1, than do 1 damage to yourself.